Hello! I am Michael's career assistant, and can answer any questions you have about his experience!
Hi, I'm a tech artist with 10 years of experience in games, tech, and VR. I'm passionate about game development in general but specialize in performance optimization, tools development, and pipeline improvements.
Career
Meta - Horizon Worlds (VR)
My primary role at Meta Reality Labs was to look at performance as a problem holistically. This included deep dives with profiling, direct fixes, instrumentation, performance test automation, emergency triage, education initiatives, cross-functional outreach, and a ton of other tangential and one-off tasks!
Apple
At Apple I was tasked with building out features to support a fast-paced synthetic data pipeline which rendered photo real video of various common environments to support the Apple Vision Pro headset tracking system.
Sledgehammer Games
I started in this role as a VFX tech artist making destructible and dynamic props and eventually shifted to focus on performance optimization, tools, and pipeline improvements.
Blog
This project started as a way to refresh my Unity knowledge, especially 2D, which I hadn’t worked in before. I tried to make as much as possible dynamic and ...
I wanted to create an effect that could take any arbitrary mesh and convert it into something that looked like an art installation or sci-fi hologram. The e...
Art
Some of this work goes back to well before my professional career. I keep it here because it reflects the path that eventually led me into technical art, tools development, and systems work. I wouldn't call this a reflection of where I am currently as an artist... these days I prefer to work on tech projects rather than art in my free time.