Michael Kato

Technically an artist!

I'm a versitile technical artist with 10+ years of experience and a passion for creating excellent user experiences for both my teammates through solid tools, pipelines, and support systems and for users by ensuring they get smooth and reliable experiences via end-to-end performance and stability optimization. My experience is mainly at Meta, Apple, and Sledgehammer Games. I've contributed at a high level to projects like Horizon Worlds, the Apple Vision Pro headset, and several Call of Duty titles like Cold War, WWII, Black Ops 3, and Advanced Warfare.

Career

Meta Horizon Worlds

Apple

Sledgehammer Games

Art

Some of this work goes back to before my professional career. I keep it here because it reflects the path that eventually led me into technical art, tools development, and systems work. I wouldn't call this a reflection of where I am currently as an artist, but these days I prefer to work on tech projects rather than art in my free time.

Escape Game
Escape From Nuckinfutts Factory
No More Room in Hell
No More Room in Hell
School Work
School Projects
Personal Work
Personal Work
Speed Modelling
Timed Modelling Challenges
Test